Job
In dieser Position entwickelst du fortschrittliche Echtzeit-Rendertechnologien im C++-Proprietär-Engine, optimierst Rendering-Features und bearbeitest GPU/CPU-Performance-Probleme.
Job-Technologien
Deine Rolle im Team
- BeamNG is an independent game & software development studio, established in 2013 in Bremen, Germany. We are an international, remote-first team of almost 90 people. Our development focuses on state-of-the-art soft-body physics vehicle simulation, currently available as an early access videogame, and as a stand-alone research platform.
- To support our ongoing and future development plans, we are looking for an experienced Rendering Programmer with strong C++ expertise and a solid background in real-time rendering. This person should be comfortable working independently within a proprietary engine environment and capable of taking ownership of complex, long-term development projects from concept through to completion.
- Immerse yourself in our proprietary C++ game engine and renderer, improving its internals in ways that are typically out of reach when using common engines.
- Work across our graphics backends, including DirectX 11, DirectX 12, Vulkan, and console APIs, ensuring features remain consistent, correct, and performant on every platform we support.
- Implement and improve rendering features end to end.
- Optimize GPU and CPU frame time and memory usage.
- Write simple, maintainable code designed for long-term sustainability.
- Quickly learn new areas of the codebase independently, as required for each task.
- Apply knowledge of linear algebra, vectors, and geometric principles.
- Investigate and resolve GPU vendor-, driver-, and hardware-specific issues reported across a wide range of player hardware.
- Assist with build scripts, library integrations, and continuous integration.
- Be active and participate in internal chat conversations, keeping track of those that may affect engine and renderer development.
- Take full ownership of the advancement of your assigned projects with minimal oversight.
- Work closely with artists and technical artists to turn visual goals into something that runs in real time.
- Assist and guide other developers in the right direction, occasionally doing minor code reviews.
Unsere Erwartungen an dich
Qualifikationen
- Proven track record of creating or modifying rendering code in a custom or proprietary engine.
- Strong understanding of the real-time rendering pipeline and GPU hardware, including rasterization, lighting and shadowing, materials, post-processing, synchronization, and resource lifetimes.
- Comprehensive understanding of memory management and optimization strategies for both CPU and GPU.
- Strong mathematical knowledge required for real-time rendering, including linear algebra, vectors and matrices, coordinate spaces, geometry, and color spaces.
- Knowledge of GPU and CPU performance profiling and debugging tools, such as RenderDoc, PIX, Nsight, or vendor profilers.
- Proven ability to take ownership of projects and drive initiatives to successful completion.
- Excellent written and spoken English communication skills; additional languages are a plus.
Erfahrung
- Solid foundation in C++ programming and real-time rendering, with at least 5 years of experience.
- Experience with fundamental multithreading primitives and parallel command recording.
- Hands-on experience with at least one modern graphics API, such as DirectX 12, Vulkan, or a console equivalent, as well as shader authoring in HLSL or GLSL, including compute shaders.
Unser Angebot
- Flexible working hours.
- Language courses.
- Talent development program (training budget, participation in seminars/conferences, etc).
- Personal development program (feedback, leadership, conflict engagement, etc).
- Parental leave.
- Employee assistance program.
- Relocation assistance (if applicable).
Benefits
Work-Life-Integration
Gesundheit, Fitness & Fun
Essen & Trinken
Themen, mit denen du dich im Job beschäftigst
Job-Standorte
Das ist dein Arbeitgeber
BeamNG GmbH konzentriert sich auf die weitere Entwicklung seiner hochmodernen Soft-Body-Physik-Engine, die eine Echtzeit-Simulation von Fahrzeugdynamik und -schäden auf Verbraucherhardware ermöglicht.
- Etablierte Firma
- Onsite, Hybrid
- Internet, IT, Telekom
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