Logo Twin Harbour Interactive

UI/UX Artist

Job

  • Level
    Erfahren
  • Ort
    Hamburg
  • Arbeitsmodell
    Hybrid, Onsite
  • Job Feld
    UX/UI, Games
  • Anstellung
    Vollzeit
  • Vertragsart
    Unbefristetes Dienstverhältnis

Job Zusammenfassung

In dieser Position entwirfst du intuitive UI/UX-Lösungen für Spiele, erstellst Prototypen und übersetzt Designs aus Figma in Unity, um ansprechende Benutzeroberflächen über verschiedene Plattformen hinweg zu realisieren.

Job Technologien

Deine Rolle im Team

  • Design and deliver cross-platform UI/UX solutions that improve usability, clarity, and player engagement.
  • Transform game design briefs into intuitive user flows, wireframes, mockups, and interactive prototypes.
  • Create visually appealing UI assets, including icons, layouts, components, and animations, while ensuring readability and consistency with the game's visual direction.
  • Translate Figma designs into production-ready UI in Unity, including layouts, components and prefabs, responsive behaviour, states, text, sprites, and animations.
  • Design and implement responsive interfaces that work reliably across supported resolutions, aspect ratios, safe areas, and device classes.
  • Own the visual quality of UI from initial design through in-engine implementation, including visual QA and iteration in Unity.
  • Analyse existing interfaces and propose improvements to functionality, information hierarchy, usability, and aesthetics.
  • Build and maintain reusable UI components, design systems, guidelines, and best practices across Figma and Unity.
  • Collaborate closely with game designers, UX, developers, tech artists, and other artists to ensure design goals are technically feasible and implementation constraints are addressed early.
  • Contribute to improving the Figma-to-Unity production pipeline and reducing unnecessary development overhead for routine UI implementation.
  • Ensure final in-game interfaces accurately reflect approved designs in terms of layout, spacing, typography, assets, responsiveness, and interaction states.

Unsere Erwartungen an dich

Qualifikationen

  • Strong portfolio demonstrating expertise in interface design, visual hierarchy, interaction design, and UX principles, ideally for games or other complex digital products.
  • Proficient in Figma, with strong knowledge of component-based design systems, variants, reusable patterns, and scalable file organization.
  • Strong understanding of the Figma-to-Unity workflow, including asset preparation, componentization, scaling, resolution and aspect-ratio handling, and implementation constraints.
  • Good understanding of responsive UI principles, safe areas, layout scaling, and cross-device constraints.
  • Familiarity with or enthusiasm for the Warhammer 40K universe and its distinctive visual identity is a plus.
  • Excellent analytical and creative problem-solving skills, with the ability to balance visual quality, usability, and technical constraints.
  • Strong communication skills in English, with the ability to collaborate effectively in cross-functional and multicultural teams, including remote collaboration.

Erfahrung

  • Around 4 years of experience in a UI/UX-related role in the mobile gaming industry or a similar field.
  • Strong hands-on experience with Unity UI and the ability to translate Figma designs into production-ready in-engine interfaces.
  • Experience working with UI layouts, prefabs or reusable components, anchors, responsive behaviour, text, sprites, UI states, and animations in Unity.
  • Experience designing information-dense interfaces and complex interaction flows; experience with strategy, simulation, MMO, or other systems-heavy games is a strong plus.
  • Passion for staying actively involved throughout development and taking ownership of the quality of the final player-facing experience.

Unser Angebot

  • This is a mid-level role based in our Hamburg office, with a hybrid setup that combines onsite collaboration with the flexibility to work remotely.

Themen mit denen du dich im Job beschäftigst

Job Standorte

  • Standort Hamburg

    Deutschland

Das ist dein Arbeitgeber

Twin Harbour Interactive

Twin Harbour Interactive

Twin Harbour Interactive, ein internationales Studio für Strategie-Spiele, wurde 2025 durch die Fusion von Bytro Labs und Dorado Games gegründet und hat Büros in Hamburg und Malta.

Description

  • Unternehmenstyp
    Etablierte Firma
  • Arbeitsmodell
    Full Remote, Hybrid, Onsite
  • Branche
    Internet, IT, Telekom
Ort
Hamburg
Arbeitsmodell
Hybrid, Onsite
Diversität
Für alle Personen geeignet (m/w/d)
Nur Englisch
Nur Englisch erforderlich

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