Job
- Level
- Erfahren
- Ort
- Hamburg
- Arbeitsmodell
- Hybrid, Onsite
- Job Feld
- UX/UI, Games
- Anstellung
- Vollzeit
- Vertragsart
- Unbefristetes Dienstverhältnis
Job Zusammenfassung
In dieser Position entwirfst du intuitive UI/UX-Lösungen für Spiele, erstellst Prototypen und übersetzt Designs aus Figma in Unity, um ansprechende Benutzeroberflächen über verschiedene Plattformen hinweg zu realisieren.
Job Technologien
Deine Rolle im Team
- Design and deliver cross-platform UI/UX solutions that improve usability, clarity, and player engagement.
- Transform game design briefs into intuitive user flows, wireframes, mockups, and interactive prototypes.
- Create visually appealing UI assets, including icons, layouts, components, and animations, while ensuring readability and consistency with the game's visual direction.
- Translate Figma designs into production-ready UI in Unity, including layouts, components and prefabs, responsive behaviour, states, text, sprites, and animations.
- Design and implement responsive interfaces that work reliably across supported resolutions, aspect ratios, safe areas, and device classes.
- Own the visual quality of UI from initial design through in-engine implementation, including visual QA and iteration in Unity.
- Analyse existing interfaces and propose improvements to functionality, information hierarchy, usability, and aesthetics.
- Build and maintain reusable UI components, design systems, guidelines, and best practices across Figma and Unity.
- Collaborate closely with game designers, UX, developers, tech artists, and other artists to ensure design goals are technically feasible and implementation constraints are addressed early.
- Contribute to improving the Figma-to-Unity production pipeline and reducing unnecessary development overhead for routine UI implementation.
- Ensure final in-game interfaces accurately reflect approved designs in terms of layout, spacing, typography, assets, responsiveness, and interaction states.
Unsere Erwartungen an dich
Qualifikationen
- Strong portfolio demonstrating expertise in interface design, visual hierarchy, interaction design, and UX principles, ideally for games or other complex digital products.
- Proficient in Figma, with strong knowledge of component-based design systems, variants, reusable patterns, and scalable file organization.
- Strong understanding of the Figma-to-Unity workflow, including asset preparation, componentization, scaling, resolution and aspect-ratio handling, and implementation constraints.
- Good understanding of responsive UI principles, safe areas, layout scaling, and cross-device constraints.
- Familiarity with or enthusiasm for the Warhammer 40K universe and its distinctive visual identity is a plus.
- Excellent analytical and creative problem-solving skills, with the ability to balance visual quality, usability, and technical constraints.
- Strong communication skills in English, with the ability to collaborate effectively in cross-functional and multicultural teams, including remote collaboration.
Erfahrung
- Around 4 years of experience in a UI/UX-related role in the mobile gaming industry or a similar field.
- Strong hands-on experience with Unity UI and the ability to translate Figma designs into production-ready in-engine interfaces.
- Experience working with UI layouts, prefabs or reusable components, anchors, responsive behaviour, text, sprites, UI states, and animations in Unity.
- Experience designing information-dense interfaces and complex interaction flows; experience with strategy, simulation, MMO, or other systems-heavy games is a strong plus.
- Passion for staying actively involved throughout development and taking ownership of the quality of the final player-facing experience.
Unser Angebot
- This is a mid-level role based in our Hamburg office, with a hybrid setup that combines onsite collaboration with the flexibility to work remotely.
Themen mit denen du dich im Job beschäftigst
Job Standorte
Das ist dein Arbeitgeber
Twin Harbour Interactive
Twin Harbour Interactive, ein internationales Studio für Strategie-Spiele, wurde 2025 durch die Fusion von Bytro Labs und Dorado Games gegründet und hat Büros in Hamburg und Malta.
Description
- Unternehmenstyp
- Etablierte Firma
- Arbeitsmodell
- Full Remote, Hybrid, Onsite
- Branche
- Internet, IT, Telekom