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Lead Lighting and Shading Artist Unreal

Job

  • Level
    Lead
  • Job Feld
    UX/UI, Games
  • Anstellung
    Vollzeit
  • Vertragsart
    Unbefristetes Dienstverhältnis
  • Ort
    Hamburg, München
  • Arbeitsmodell
    Hybrid, Onsite
  • Job Zusammenfassung

    In dieser Position leitest du Projekte als erfahrener Lighting and Shading Artist, entwickelst PBR-Materialien in Unreal Engine und optimierst CGI-Assets für Echtzeitanwendungen. Du unterstützt dein Team bei der Umsetzung hochwertiger Automobilvisualisierungen.

    Job Technologien

    Deine Rolle im Team

    • You will work on challenging projects for premium clients, delivering the highest standards of quality and aesthetics as an experienced Lead Lighting and Shading Artist.
    • You will take a leadership role on projects, providing support and guidance to other lighting artists.
    • You take responsibility for ensuring the best visual and technical quality in the assets you create.
    • You will work closely with our development team to further advance our CGI pipeline and workflows.
    • As a team player, you'll work alongside a growing group of dedicated and highly motivated CG artists.

    Unsere Erwartungen an dich

    Qualifikationen

    • You bring proven expertise as a lightning and shading artist using Unreal Engine and other tools such as Maya, 3DS Max, V-Ray or similar.
    • You are confident in PBR material development in Unreal Engine.
    • You are familiar with complex CGI pipelines and understand how to optimize content for real-time use.
    • You know how to inspire and energize team members towards achieving common goals.
    • You have a keen eye for detail and interest in automotive projects and a strong sense of visual storytelling.
    • You have excellent organizational and communication skills, work independently and structured, and enjoy leading and supporting a creative team.
    • You are fluent in English (spoken and written); German is a plus.
    • Understanding and competence in digital infrastructures, as well as website rollout, maintenance, support and information security.

    Erfahrung

    • You have at least 8 years of production experience, ideally in high-end automotive visualization.
    • Ideally, you also bring experience with Unreal Blueprints, version control systems (e.g., Git), and 2D tools like Photoshop, After Effects, or Substance. A background in photography or as a DOP, as well as experience with full-CG environments, is a strong plus.

    Benefits

    Work-Life-Integration

    Gesundheit, Fitness & Fun

    Essen & Trinken

    Mehr Netto

    Themen mit denen du dich im Job beschäftigst

    Job Standorte

    • Standort München

      Bayern

      Deutschland

    • Standort München

      Bayern

      Deutschland

    • Standort Hamburg

      Deutschland

    Das ist dein Arbeitgeber

    Serviceplan Group

    Serviceplan Group

    Seit unserer Gründung 2002 sind wir spezialisiert auf Performance-orientierte Online-, Social- und Content-Kampagnen. Basierend auf diesem Erfahrungsschatz haben wir uns 2018 zu einer 360° planenden Mediaagentur weiterentwickelt. Mit dem Blick aus der digitalen Perspektive auf die klassischen Medien erarbeiten wir crossmediale und datenbasierte Mediastrategien für unsere Kunden.

    Description

  • Unternehmensgröße
    250+ Employees
  • Unternehmenstyp
    Etablierte Firma
  • Arbeitsmodell
    Full Remote, Hybrid, Onsite
  • Branche
    Werbung, Marketing, PR
  • Logo Serviceplan Group

    Lead Lighting and Shading Artist Unreal

    Ort
    Hamburg, München
    Arbeitsmodell
    Hybrid, Onsite
    Diversität
    Für alle Personen geeignet (m/w/d)

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